Recreation I: Manfred Mohr
Original: P-197 J, 1979, Acrylic on canvas
The recreation adds an element of interactivity. The rotational angle of the cubes are controlled by the rotation of the encoder as well as the encoder’s switch. The rotational angle of the rotary continuously rotates the cube angles and the pressing of the switch shuffles the random seed.
Recreation: Openframeworks, Arduino
Recreation II: Bridget Riley
Original: Detail from Pause, 1964
Recreation I: still drawing, Openframeworks
The recreation was made in two versions. The first one is a still output of the original Riley’s work and the second work controls the warping of the circlular patterns epending on the mouse positions on the screen.
Recreation II: Interactive, Openframeworks
Recreation III: Myron Krueger
Original: Videoplace, Interactive Installation, 1985
The recreation generates the green traces on the footage. Whilst the video is being played, the mouse position affects the threshold of the video, creating a varying percentage of orange fills of the footage’s outline.
Recreation: Openframeworks
Recreation IV: Vera Molnar
Original: 144 Trapèzes (144 Trapeziums), 1974
The recreation is made quite straightforward. The randomness in the vertices position is increased as the mouse position increases along the x-axis.
Recreation: Openframeworks
Recreation V: Rosa Menkman
Original: Glitch Art, https://alchetron.com/Rosa-Menkman
The recreation distorts the camera vision in real time. The screen is divided into grids to generate the melting circular animation. Color distortion is clear when distinctively different color is presented to the camera.
Recreation: Openframeworks